Histórico de Commits

Autor SHA1 Mensagem Data
  Marko Pintera a95b2215e7 Going back from fullscreen to windowed in DX9 restores the window style properly há 11 anos atrás
  Marko Pintera f625be4bd0 OpenGL window fullscreen switching now properly retains window style há 11 anos atrás
  Marko Pintera e22d917c50 DirectX 9 device reset works properly há 11 anos atrás
  Marko Pintera 23cd5f1fa7 Fixed OpenGL monitor enumeration há 11 anos atrás
  Marko Pintera 6288a3f0d5 Minor fix to DX11 start-up as it was crashing há 11 anos atrás
  Marko Pintera 716de5f09a Reorganized some code in order to delete many small source files há 11 anos atrás
  Marko Pintera bdd14c8080 More documentation há 11 anos atrás
  Marko Pintera f9f157ec22 WIP video modes há 11 anos atrás
  Marko Pintera 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally há 11 anos atrás
  Marko Pintera cb6ba8a6f5 Fixed deserialization issue when deserializing/serializing between release and debug mode há 11 anos atrás
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine há 11 anos atrás
  Marko Pintera 0a242cf23e Reverted Module changes há 11 anos atrás
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) há 11 anos atrás
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe há 11 anos atrás