Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 104413fc4a Fixed GUI layout so it doesn't incorrectly set its minimum size range based on its children, therefore potentially expanding other children out of bounds il y a 10 ans
  Marko Pintera cba7f9684c Normalizing depth bias across all APIs il y a 10 ans
  Marko Pintera 6d191324b0 Fixing DX9 and DX11 issues where render targets where incorrectly flagged as multi-sampled il y a 10 ans
  Marko Pintera 24f99ac96e Various fixes in order to get handles operational il y a 11 ans
  Marko Pintera 93e2eff9b6 Added C# RenderTarget il y a 11 ans
  Marko Pintera 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread il y a 11 ans
  Marko Pintera f7a076ff3c Pass and Technique refactor il y a 11 ans
  Marko Pintera 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
  Marko Pintera 34449b8bd8 GpuProgram refactor to comply with new CoreObject design il y a 11 ans
  Marko Pintera bf970d8436 Render states refactored to comply with new CoreObject design il y a 11 ans
  Marko Pintera f256dad7d6 Texture refactor to comply with new CoreObject design il y a 11 ans
  Marko Pintera 7ec17510f4 Refactored render system initialization so that render window gets created from sim thread instead of core il y a 11 ans
  Marko Pintera 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread il y a 11 ans
  Marko Pintera 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer il y a 11 ans
  Marko Pintera dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system il y a 11 ans
  Marko Pintera 87946cf44b RenderTarget refactor to comply with new CoreObject synchronization il y a 11 ans
  Marko Pintera eb6a85cf56 Getting everything to compile after load/store texture and render texture refactor il y a 11 ans
  Marko Pintera 85c697cb7d Deal with handle input more correctly il y a 11 ans
  Marko Pintera 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera il y a 11 ans
  Marko Pintera 7ee22c56b5 Set up gizmo picking (icons still don't work) il y a 11 ans
  Marko Pintera a328c6e377 OpenGL render texture depth buffer is properly hooked up il y a 11 ans
  Marko Pintera fb6e14ead4 All wire/solid gizmos render properly il y a 11 ans
  Marko Pintera 4a9afce7cf Fixed DX11 and OpenGL GPU program matrix layout il y a 11 ans
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation il y a 11 ans
  Marko Pintera 77ca7f9a74 Added some missing rasterizer states to OpenGL il y a 11 ans
  Marko Pintera 41dd303914 DirectX 9 reading from render target works il y a 11 ans
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. il y a 11 ans
  Marko Pintera fa5f03d373 Fixed an issue with DX9 shader saving & loading il y a 11 ans
  Marko Pintera 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality il y a 11 ans
  Marko Pintera 830c1f5fe8 Added a debug model in Scene view il y a 11 ans