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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  BearishSun c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 жил өмнө
  BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional 9 жил өмнө
  BearishSun 565cbef7dc Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP) 9 жил өмнө
  BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 жил өмнө
  BearishSun c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 жил өмнө
  BearishSun 6f316d48bf Added support for shader technique inheritance 9 жил өмнө
  BearishSun 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 жил өмнө