Commit History

作者 SHA1 備註 提交日期
  BearishSun 457ab039d5 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace 9 年之前
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年之前
  BearishSun 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats 9 年之前
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
  BearishSun e72395b399 Removed GpuBufferView from the public RenderAPI interface and made it specific to DX11 9 年之前
  BearishSun d404af9297 Added Vulkan vertex input manager 9 年之前
  BearishSun 234e7e004e Added skeleton for Vulkan render API 9 年之前
  BearishSun f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 年之前
  BearishSun deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 年之前
  BearishSun aa06514ff9 Added support for texture arrays 9 年之前
  BearishSun 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
  BearishSun cdaaa8e6da More work on improving documentation for Doxygen generation 9 年之前
  BearishSun f5a83f2a98 More work on improving documentation for doxygen generation 9 年之前
  BearishSun d7c0097d20 More work on improving documentation for Doxygen generation 9 年之前
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前