Commit történet

Szerző SHA1 Üzenet Dátum
  BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional 9 éve
  BearishSun b2dd0ffa03 Work on transparent rendering path 9 éve
  BearishSun 821069bd0f Tiled deferred rendering: Moving all lights to a single buffer to make shader code simpler 9 éve
  BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 éve
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects 9 éve
  BearishSun 2b24d071f0 More renames of core thread objects 9 éve
  BearishSun fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 éve
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
  BearishSun 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 éve
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
  BearishSun 8a5d6db814 Material refactor - Things working again 9 éve
  BearishSun 96bdac041e Material refactor WIP 9 éve
  BearishSun 0696a5094f Neater light pass material parameter assignment 9 éve
  BearishSun b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 éve
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve