Commit History

作者 SHA1 備註 提交日期
  BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional 9 年之前
  BearishSun b2dd0ffa03 Work on transparent rendering path 9 年之前
  BearishSun 821069bd0f Tiled deferred rendering: Moving all lights to a single buffer to make shader code simpler 9 年之前
  BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 年之前
  BearishSun 88105afc5d Refactored renderer so that pre-processing operations can be executing when performing manual rendering over multiple views 9 年之前
  BearishSun a6d8f683f3 Fixing & improving renderable culling 9 年之前
  BearishSun f3c0d2e377 Reflection capture code 9 年之前
  BearishSun bb40943c63 Refactoring renderer so its render() method can easily be called manually 9 年之前
  BearishSun 83b40c0c88 Minor cleanup (mostly style) 9 年之前
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
  BearishSun 2b24d071f0 More renames of core thread objects 9 年之前
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年之前
  BearishSun e32b4ad844 Skybox rendering & cubemap import fixes 9 年之前
  BearishSun 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 年之前
  BearishSun b00680e742 Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame 9 年之前
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
  BearishSun 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 年之前
  BearishSun 014bac08b8 Renderer can now handle morph animation 9 年之前
  BearishSun 76dee9fbf8 Morph shape animation (WIP) 9 年之前
  BearishSun 4a45674df4 Selection overlay is now properly animated 9 年之前
  BearishSun 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
  BearishSun 86e7a688a6 Renderer can now properly handle multiple material techniques 9 年之前
  BearishSun 60dc82f396 Material refactor WIP - Updated sampler state overrides so they work with material params 9 年之前
  BearishSun 96bdac041e Material refactor WIP 9 年之前
  BearishSun 05266555e8 Animation bone transforms now used by the core thread for rendering 9 年之前
  BearishSun 5703dd7eab Added C# Animation component 9 年之前
  BearishSun 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify 9 年之前
  BearishSun 0696a5094f Neater light pass material parameter assignment 9 年之前
  BearishSun b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 年之前
  BearishSun e06ac4cab3 Modifying camera properties no longer causes a full rebuild of camera's data in the renderer 9 年之前