Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  BearishSun 565cbef7dc Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP) 9 vuotta sitten
  BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 vuotta sitten
  BearishSun 10558a89b0 Refactoring renderer camera so it may be more easily used on its own for various rendering helper tasks 9 vuotta sitten
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
  BearishSun 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 vuotta sitten
  BearishSun cbd7b0af8b Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors 9 vuotta sitten
  BearishSun a419f4cb4f Postprocessing WIP 9 vuotta sitten
  BearishSun 2d2282d7b4 More work on the manuals 9 vuotta sitten
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 vuotta sitten