BearishSun
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565cbef7dc
Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP)
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9 vuotta sitten |
BearishSun
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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9 vuotta sitten |
BearishSun
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10558a89b0
Refactoring renderer camera so it may be more easily used on its own for various rendering helper tasks
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9 vuotta sitten |
BearishSun
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56ed650df4
Final set of refactors to rename core thread objects
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9 vuotta sitten |
BearishSun
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 vuotta sitten |
BearishSun
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
BearishSun
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9bfe9675a3
Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two
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9 vuotta sitten |
BearishSun
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cbd7b0af8b
Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors
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9 vuotta sitten |
BearishSun
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a419f4cb4f
Postprocessing WIP
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9 vuotta sitten |
BearishSun
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2d2282d7b4
More work on the manuals
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9 vuotta sitten |
BearishSun
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 vuotta sitten |