Commit History

Author SHA1 Message Date
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
  BearishSun 30ddb8400e Renaming core thread managers by removing the Core suffix since they're now in the ::ct namespace 9 years ago
  BearishSun fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 years ago
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
  BearishSun c0f7bfdf61 Dropping support for rendering to arbitrary ranges within a 3D texture, since Vulkan doesn't support it 9 years ago
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
  BearishSun 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 years ago
  BearishSun 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 years ago
  BearishSun aa06514ff9 Added support for texture arrays 9 years ago
  BearishSun 855b052658 More fixes in order to get everything to compile with Clang 9 years ago
  BearishSun 80aaee5f4d WIP post processing 9 years ago
  BearishSun eb84ea1f6d WIP - more work on post-processing 9 years ago
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago