BearishSun
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56ed650df4
Final set of refactors to rename core thread objects
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9 years ago |
BearishSun
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30ddb8400e
Renaming core thread managers by removing the Core suffix since they're now in the ::ct namespace
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9 years ago |
BearishSun
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fd174f3849
Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.)
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9 years ago |
BearishSun
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 years ago |
BearishSun
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c0f7bfdf61
Dropping support for rendering to arbitrary ranges within a 3D texture, since Vulkan doesn't support it
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9 years ago |
BearishSun
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 years ago |
BearishSun
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7206fcc52f
Added descriptor structs for texture resource creation, so it is neater
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9 years ago |
BearishSun
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9bfe9675a3
Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two
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9 years ago |
BearishSun
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aa06514ff9
Added support for texture arrays
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9 years ago |
BearishSun
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855b052658
More fixes in order to get everything to compile with Clang
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9 years ago |
BearishSun
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80aaee5f4d
WIP post processing
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9 years ago |
BearishSun
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eb84ea1f6d
WIP - more work on post-processing
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9 years ago |
BearishSun
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 years ago |