Commit History

Author SHA1 Message Date
  BearishSun 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 years ago
  BearishSun d4208655f8 Scene picking now preloads all uniform buffers before rendering 9 years ago
  BearishSun 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call 9 years ago
  BearishSun 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 years ago
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
  BearishSun a12ad99267 Moved GpuPipelineParamState a core object and moved it to its own file 9 years ago
  BearishSun 0a78764779 Refactoring GpuParams so parameter meta-data is stored on GpuPipelineState rather than on GpuParams 9 years ago
  BearishSun 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 years ago
  BearishSun 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params 9 years ago
  BearishSun b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 years ago
  BearishSun 855b052658 More fixes in order to get everything to compile with Clang 9 years ago
  BearishSun 74bb75edef More work on improving documentation for doxygen generation 9 years ago
  BearishSun 0a448db0af More work on improving documentation for Doxygen generation. 9 years ago
  BearishSun c8500a99d8 Refactored render properties so they're in a single class, and added a property for flipped NDC y axis 9 years ago
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago