Commit History

Autor SHA1 Mensaxe Data
  BearishSun 81c38aea72 Vulkan render texture implementation %!s(int64=9) %!d(string=hai) anos
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
  BearishSun 7c72303823 Updated docs to match the new resource creation methods %!s(int64=9) %!d(string=hai) anos
  BearishSun 7206fcc52f Added descriptor structs for texture resource creation, so it is neater %!s(int64=9) %!d(string=hai) anos
  BearishSun a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap %!s(int64=9) %!d(string=hai) anos
  BearishSun 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two %!s(int64=9) %!d(string=hai) anos
  BearishSun aa06514ff9 Added support for texture arrays %!s(int64=9) %!d(string=hai) anos
  BearishSun 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=9) %!d(string=hai) anos
  BearishSun 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
  BearishSun fe2e34ed16 More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
  BearishSun 74bb75edef More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos