Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera d0c5ecfb11 Global frame alloc %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 5e9208b280 Fixing shader includes %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e77069ae0e Removed CoreObjectCore::destroy and using destructor instead %!s(int64=11) %!d(string=hai) anos
  Marko Pintera c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 34449b8bd8 GpuProgram refactor to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
  Marko Pintera fb6e14ead4 All wire/solid gizmos render properly %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4a9afce7cf Fixed DX11 and OpenGL GPU program matrix layout %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 19a14f5940 GPU profiler working %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 6fa7ffec97 Various fixes to Renderer %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 21e4301182 More documentation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos