BearishSun
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 years ago |
BearishSun
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95cea2ed0b
Prefab diff now properly handles the case when a component added by the diff already exists
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10 years ago |
BearishSun
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cff23180f3
Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies
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10 years ago |
BearishSun
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a3cc2221ca
Record SO transform and active state in prefab-diff
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10 years ago |
BearishSun
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9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
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10 years ago |
BearishSun
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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10 years ago |
BearishSun
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6578ed3a63
When renaming game objects during prefab diff, properly rename all objects
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10 years ago |
BearishSun
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24df064285
Nested prefab instances now have a link ID assigned by their parent
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10 years ago |
BearishSun
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
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10 years ago |
BearishSun
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eee54de424
Project library will now clear deleted entries on load
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10 years ago |
Marko Pintera
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2c35a0c825
Removed all the unused allocators
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10 years ago |
Marko Pintera
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029a785af4
- Clear prefab link IDs when their prefab parent changes
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10 years ago |
Marko Pintera
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612e9680b7
Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested)
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10 years ago |
Marko Pintera
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5ac5f7fec0
PrefabDiff tested, fixed and working
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10 years ago |
Marko Pintera
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57733a8660
WIP Prefabs and PrefabDiff
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10 years ago |