BearishSun
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a2cbf9eddd
Pixel formats refactor/update:
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8 年 前 |
BearishSun
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7c066db8bb
Shadow mapping feature parity between DX11 and OpenGL backends
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8 年 前 |
BearishSun
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dee5d3b4a2
DirectX 11: Fixing texture leak due to circular dependencies
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9 年 前 |
BearishSun
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a0ab82851c
OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound
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9 年 前 |
BearishSun
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56ed650df4
Final set of refactors to rename core thread objects
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9 年 前 |
BearishSun
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02dedf10dc
Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.)
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9 年 前 |
BearishSun
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fd174f3849
Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.)
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9 年 前 |
BearishSun
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 年 前 |
BearishSun
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7cbf69f663
Dropping support for rarely used pixel formats
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9 年 前 |
BearishSun
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c0f7bfdf61
Dropping support for rendering to arbitrary ranges within a 3D texture, since Vulkan doesn't support it
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9 年 前 |
BearishSun
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81c38aea72
Vulkan render texture implementation
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9 年 前 |
BearishSun
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 年 前 |
BearishSun
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a6abddedc3
Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap
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9 年 前 |
BearishSun
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9bfe9675a3
Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two
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9 年 前 |
BearishSun
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e2b1582a6e
Various fixes to the OpenGL render backend
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9 年 前 |
BearishSun
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aa06514ff9
Added support for texture arrays
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9 年 前 |
BearishSun
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a419f4cb4f
Postprocessing WIP
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9 年 前 |
BearishSun
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cca31b40af
Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings
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9 年 前 |
BearishSun
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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9 年 前 |
BearishSun
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年 前 |