コミット履歴

作者 SHA1 メッセージ 日付
  BearishSun a2cbf9eddd Pixel formats refactor/update: 8 年 前
  BearishSun 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 年 前
  BearishSun dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 年 前
  BearishSun a0ab82851c OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound 9 年 前
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
  BearishSun 02dedf10dc Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 年 前
  BearishSun fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 年 前
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
  BearishSun 7cbf69f663 Dropping support for rarely used pixel formats 9 年 前
  BearishSun c0f7bfdf61 Dropping support for rendering to arbitrary ranges within a 3D texture, since Vulkan doesn't support it 9 年 前
  BearishSun 81c38aea72 Vulkan render texture implementation 9 年 前
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
  BearishSun a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 年 前
  BearishSun 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 年 前
  BearishSun e2b1582a6e Various fixes to the OpenGL render backend 9 年 前
  BearishSun aa06514ff9 Added support for texture arrays 9 年 前
  BearishSun a419f4cb4f Postprocessing WIP 9 年 前
  BearishSun cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 年 前
  BearishSun 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年 前
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年 前