Cronologia Commit

Autore SHA1 Messaggio Data
  BearishSun a3cc2221ca Record SO transform and active state in prefab-diff 10 anni fa
  BearishSun 0450044d02 Make sure prefab diff remains on the object even after prefab update 10 anni fa
  BearishSun 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles 10 anni fa
  BearishSun 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved 10 anni fa
  BearishSun a1a448e85c No longer instantiate scene objects before prefab updating is done. This fixes an issue with managed game objects having different instances pointing to the same game object. 10 anni fa
  BearishSun e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 anni fa
  BearishSun 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 anni fa
  BearishSun 0be19d24be Properly assign prefab link UUID when updating an existing prefab 10 anni fa
  BearishSun 6578ed3a63 When renaming game objects during prefab diff, properly rename all objects 10 anni fa
  BearishSun 24df064285 Nested prefab instances now have a link ID assigned by their parent 10 anni fa
  BearishSun 8cea6e1db2 Manual parameter block contruction (WIP) 10 anni fa
  BearishSun 8ebe56831a Setting up light rendering parameters (WIP) 10 anni fa
  BearishSun 14446f8f12 SceneObject world transform is now constructed from individual TRS components 10 anni fa
  BearishSun 536eb7c1d2 Prefab link IDs are now properly assigned, and scene objects with DontSave flag will no longer receive them 10 anni fa
  BearishSun 78a0850433 Project library will not longer import native engine assets, instead they will be referenced directly to avoid issues with different UUIDs 10 anni fa
  BearishSun 9c5289c21e PrefabDiff game object handle search no longer uses RTTI to determine field types since they might be incorrect because prefab diffs are not necessarily constructed according to RTTI 10 anni fa
  BearishSun f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 anni fa
  BearishSun d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace 10 anni fa
  BearishSun 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 anni fa
  BearishSun 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 anni fa
  BearishSun a74ef4d6f8 Fixed a recently introduced resource loading issue 10 anni fa
  BearishSun 343aa84507 Added missing SerializedObject documentation 10 anni fa
  BearishSun 5aadba0d04 Scene saving/loading no longer throws exception due to game object handles in prefab diff generation 10 anni fa
  BearishSun eee54de424 Project library will now clear deleted entries on load 10 anni fa
  BearishSun 97d3129728 Added settings window 10 anni fa
  BearishSun 157fe12618 New core object sync seems to work for the most part 10 anni fa
  BearishSun 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 anni fa
  BearishSun 1e7ee6bd82 Prefab link UUID is now properly returned 10 anni fa
  BearishSun bffeaa162f Finished prefab unit test 10 anni fa
  BearishSun 1d8dde64f3 Unsupported file types in project library will now also receive a .meta file in order to be consistent 10 anni fa