BearishSun
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a3cc2221ca
Record SO transform and active state in prefab-diff
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10 anni fa |
BearishSun
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0450044d02
Make sure prefab diff remains on the object even after prefab update
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10 anni fa |
BearishSun
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4474b5f0c1
Encoded managed diffs are now in a format appropriate for querying and modifying game object handles
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10 anni fa |
BearishSun
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9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
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10 anni fa |
BearishSun
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a1a448e85c
No longer instantiate scene objects before prefab updating is done. This fixes an issue with managed game objects having different instances pointing to the same game object.
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10 anni fa |
BearishSun
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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10 anni fa |
BearishSun
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7ea46601de
Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle
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10 anni fa |
BearishSun
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0be19d24be
Properly assign prefab link UUID when updating an existing prefab
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10 anni fa |
BearishSun
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6578ed3a63
When renaming game objects during prefab diff, properly rename all objects
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10 anni fa |
BearishSun
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24df064285
Nested prefab instances now have a link ID assigned by their parent
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10 anni fa |
BearishSun
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8cea6e1db2
Manual parameter block contruction (WIP)
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10 anni fa |
BearishSun
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8ebe56831a
Setting up light rendering parameters (WIP)
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10 anni fa |
BearishSun
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14446f8f12
SceneObject world transform is now constructed from individual TRS components
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10 anni fa |
BearishSun
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536eb7c1d2
Prefab link IDs are now properly assigned, and scene objects with DontSave flag will no longer receive them
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10 anni fa |
BearishSun
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78a0850433
Project library will not longer import native engine assets, instead they will be referenced directly to avoid issues with different UUIDs
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10 anni fa |
BearishSun
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9c5289c21e
PrefabDiff game object handle search no longer uses RTTI to determine field types since they might be incorrect because prefab diffs are not necessarily constructed according to RTTI
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10 anni fa |
BearishSun
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f8912549b8
Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps
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10 anni fa |
BearishSun
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d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
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10 anni fa |
BearishSun
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
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10 anni fa |
BearishSun
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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10 anni fa |
BearishSun
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a74ef4d6f8
Fixed a recently introduced resource loading issue
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10 anni fa |
BearishSun
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343aa84507
Added missing SerializedObject documentation
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10 anni fa |
BearishSun
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5aadba0d04
Scene saving/loading no longer throws exception due to game object handles in prefab diff generation
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10 anni fa |
BearishSun
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eee54de424
Project library will now clear deleted entries on load
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10 anni fa |
BearishSun
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97d3129728
Added settings window
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10 anni fa |
BearishSun
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157fe12618
New core object sync seems to work for the most part
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10 anni fa |
BearishSun
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 anni fa |
BearishSun
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1e7ee6bd82
Prefab link UUID is now properly returned
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10 anni fa |
BearishSun
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bffeaa162f
Finished prefab unit test
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10 anni fa |
BearishSun
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1d8dde64f3
Unsupported file types in project library will now also receive a .meta file in order to be consistent
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10 anni fa |