Historique des commits

Auteur SHA1 Message Date
  BearishSun 0450044d02 Make sure prefab diff remains on the object even after prefab update il y a 10 ans
  BearishSun 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved il y a 10 ans
  BearishSun a1a448e85c No longer instantiate scene objects before prefab updating is done. This fixes an issue with managed game objects having different instances pointing to the same game object. il y a 10 ans
  BearishSun e3e5cac9cb Fix for invalid ID renaming during prefab diff generation il y a 10 ans
  BearishSun 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle il y a 10 ans
  BearishSun 0be19d24be Properly assign prefab link UUID when updating an existing prefab il y a 10 ans
  BearishSun 24df064285 Nested prefab instances now have a link ID assigned by their parent il y a 10 ans
  BearishSun 536eb7c1d2 Prefab link IDs are now properly assigned, and scene objects with DontSave flag will no longer receive them il y a 10 ans
  BearishSun 78a0850433 Project library will not longer import native engine assets, instead they will be referenced directly to avoid issues with different UUIDs il y a 10 ans
  BearishSun eee54de424 Project library will now clear deleted entries on load il y a 10 ans
  BearishSun 1f31bf9385 Documentation il y a 10 ans
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances il y a 10 ans
  Marko Pintera 029a785af4 - Clear prefab link IDs when their prefab parent changes il y a 10 ans
  Marko Pintera 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) il y a 10 ans