BearishSun
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 lat temu |
BearishSun
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b58a3fd3ad
Refactored Vulkan semaphores, so that a command buffers generates a new semaphore on each submission
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9 lat temu |
BearishSun
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d2447d1e49
When updating command buffer states, make sure to do so for all active command buffers, not just the latest one on the queue
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9 lat temu |
BearishSun
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9e1b7aea56
Vulkan texture locking/unlocking WIP
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9 lat temu |
BearishSun
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
BearishSun
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cc9a402774
Vulkan buffer memory mapping with handling for memory hazards and accesses from other device queues
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9 lat temu |
BearishSun
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59db12dbc5
Added special Vulkan command buffers for transfer operations
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9 lat temu |
BearishSun
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0f68b63eb4
Vulkan render target binding and render pass start
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9 lat temu |
BearishSun
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ebed609b8e
Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs
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9 lat temu |
BearishSun
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1d6bc6a027
Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue
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9 lat temu |
BearishSun
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dc9e96ae22
Vulkan command buffer submission and inter-queue synchronization
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9 lat temu |
BearishSun
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7a8511fcd4
Refactoring Vulkan command buffers:
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9 lat temu |
BearishSun
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c53b75dbca
Vulkan command buffer creation
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9 lat temu |
BearishSun
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234e7e004e
Added skeleton for Vulkan render API
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9 lat temu |