提交歷史

作者 SHA1 備註 提交日期
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
  BearishSun 2b24d071f0 More renames of core thread objects 9 年之前
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年之前
  BearishSun e32b4ad844 Skybox rendering & cubemap import fixes 9 年之前
  BearishSun 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 年之前
  BearishSun b00680e742 Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame 9 年之前
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
  BearishSun 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 年之前
  BearishSun 014bac08b8 Renderer can now handle morph animation 9 年之前
  BearishSun 76dee9fbf8 Morph shape animation (WIP) 9 年之前
  BearishSun 4a45674df4 Selection overlay is now properly animated 9 年之前
  BearishSun 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
  BearishSun 86e7a688a6 Renderer can now properly handle multiple material techniques 9 年之前
  BearishSun 60dc82f396 Material refactor WIP - Updated sampler state overrides so they work with material params 9 年之前
  BearishSun 96bdac041e Material refactor WIP 9 年之前
  BearishSun 05266555e8 Animation bone transforms now used by the core thread for rendering 9 年之前
  BearishSun 5703dd7eab Added C# Animation component 9 年之前
  BearishSun 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify 9 年之前
  BearishSun 0696a5094f Neater light pass material parameter assignment 9 年之前
  BearishSun b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 年之前
  BearishSun e06ac4cab3 Modifying camera properties no longer causes a full rebuild of camera's data in the renderer 9 年之前
  BearishSun eb5d33c976 Post processing: 9 年之前
  BearishSun 1b1b5f4af5 Camera transform changes no longer cause renderer to completely rebuild relevant camera's resources 9 年之前
  BearishSun a419f4cb4f Postprocessing WIP 9 年之前
  BearishSun d17415eeed Added renderer manual (WIP) 9 年之前
  BearishSun 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
  BearishSun 5dae318f4a More work on post-processing pipeline 9 年之前
  BearishSun 2d2282d7b4 More work on the manuals 9 年之前
  BearishSun 0a448db0af More work on improving documentation for Doxygen generation. 9 年之前
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前