Marko Pintera
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f2ab5fb8dd
Added RenderTargetManager and fixed up render target core/sim syncing
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há 11 anos atrás |
Marko Pintera
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492ad2cac2
Major RenderTarget refactor to separate sim and core thread functionality
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há 11 anos atrás |
Marko Pintera
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52af129bf2
Working on recording and restoring GameObjects (UndoRedo) (Untested)
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há 11 anos atrás |
Marko Pintera
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a35f11d8cc
Added ManagedResource and improve project library and resource meta data management
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há 11 anos atrás |
Marko Pintera
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c449f37a13
Added ability to set up custom meta-data per resource
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há 11 anos atrás |
Marko Pintera
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e918178f0e
Added mip/format texture options
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há 11 anos atrás |
Marko Pintera
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6fa7ffec97
Various fixes to Renderer
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há 11 anos atrás |
Marko Pintera
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610f21b521
Refactored Renderer so that render type specific elements are in a separate class
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há 11 anos atrás |
Marko Pintera
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e33c0e5624
Finished with the renderer most, checkin before prettying it up
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há 11 anos atrás |
Marko Pintera
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9e2e375839
Added D3D9 emulated param blocks
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há 11 anos atrás |
Marko Pintera
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5f6fe3b27f
Updated how are GpuParamBlocks handled on the core thread and compile fixes
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há 11 anos atrás |
Marko Pintera
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6084fe01cc
WIP Renderer refactor - Checkin before I start modifying GpuParams
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há 11 anos atrás |
Marko Pintera
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97744d0baf
A lot more renderer and proxy refactoring
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há 11 anos atrás |
Marko Pintera
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d2ac914abc
WIP renderer refactor
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há 11 anos atrás |
Marko Pintera
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9218102124
MeshProxy -> MeshRenderData and other minor changes
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há 11 anos atrás |
Marko Pintera
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4101088f37
Massive refactor due to work on Renderer
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há 11 anos atrás |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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há 11 anos atrás |