Историја ревизија

Аутор SHA1 Порука Датум
  Marko Pintera 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I пре 11 година
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) пре 11 година
  Marko Pintera 830c1f5fe8 Added a debug model in Scene view пре 11 година
  Marko Pintera ed1d293920 Fix for an issue causing a nullref when releasing a managed instance пре 11 година
  Marko Pintera 7c1348d402 Enabled scene and tree views for better GameObjectField testing пре 11 година
  Marko Pintera 4101088f37 Massive refactor due to work on Renderer пре 11 година
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename пре 11 година
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine пре 11 година
  Marko Pintera ce9be1bb29 GUI refactor - Editor compiles пре 11 година
  Marko Pintera d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 пре 11 година
  Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue пре 12 година
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization пре 12 година
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe пре 12 година