Cronologia Commit

Autore SHA1 Messaggio Data
  Marko Pintera b64a0482e7 Various Gizmo rendering fixes 11 anni fa
  Marko Pintera e6275065f4 Work on handles (WIP) 11 anni fa
  Marko Pintera a4c60121f4 WIP work on handles 11 anni fa
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) 11 anni fa
  Marko Pintera 5bd0616417 Fixed an issue with GUI manager where meshes were not getting released properly 11 anni fa
  Marko Pintera 6b8cb68575 Updated GUIFoldout with sub styles, renamed it to GUIComponentFoldout and added a way to change its contents 11 anni fa
  Marko Pintera 4867d3a4a3 Added test case for scene object commit and restore 11 anni fa
  Marko Pintera a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 anni fa
  Marko Pintera c449f37a13 Added ability to set up custom meta-data per resource 11 anni fa
  Marko Pintera 4b4f583a71 Added C# versions of many editor fields 11 anni fa
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
  Marko Pintera c744997c1c More work on Inspector 11 anni fa
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
  Marko Pintera 33145efdd1 Added WIP GameObjectField 11 anni fa
  Marko Pintera ef90dfe7e7 Added Color field 11 anni fa
  Marko Pintera 5554a2ff28 Added text and Vector4 fields 11 anni fa
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe 12 anni fa