Marko Pintera
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0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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5bd0616417
Fixed an issue with GUI manager where meshes were not getting released properly
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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6b8cb68575
Updated GUIFoldout with sub styles, renamed it to GUIComponentFoldout and added a way to change its contents
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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8f22d0d2a1
Foldout expand/collapse callbacks work
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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4c40536bdd
Foldout has label
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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eee0e6bbf4
GUIPanelContainer used in C# and working
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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63f189dd7b
Added ScriptGUIPanel
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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4d142204ef
Fixed GUIFoldout
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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ce9be1bb29
GUI refactor - Editor compiles
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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d601e2c843
GUI elements refactor (removing GUIWidget from constructor) stage 1
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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9f2663102e
Added Foldout GUI component
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%!s(int64=11) %!d(string=hai) anos |