Историја ревизија

Аутор SHA1 Порука Датум
  BearishSun c62e06ed74 Refactored how resources are unloaded to allow more fine grained control пре 10 година
  BearishSun 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload пре 10 година
  BearishSun d3b00942e8 In-editor compilation пре 10 година
  BearishSun 500686a813 Fixes issues with drag and dropping an object in the Library Window to its starting location пре 10 година
  BearishSun c89c1b6107 Fixed GUITextureField so its value change is properly triggered пре 10 година
  BearishSun 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded пре 10 година
  Marko Pintera 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support пре 10 година
  Marko Pintera 2b6bfc1cd7 Neater ResourceManagerCode пре 10 година
  Marko Pintera 77bf1bdbbe Properly create managed resource for StringTable пре 10 година
  Marko Pintera d293414daf Support for multiple StringTables пре 10 година
  Marko Pintera 927a721f58 Added C# Prefab пре 10 година
  Marko Pintera 42f50ced62 Added C# Renderable and Mesh interfaces пре 10 година
  Marko Pintera b74cf06aa0 C# versions of Shader and Material resources пре 10 година
  Marko Pintera 3ef35e0667 Added C# PlainText and ScriptCode пре 10 година
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) пре 11 година
  Marko Pintera e29349d061 Added C# Texture3D and TextureCube пре 11 година
  Marko Pintera 25aca52bc3 Added C# Texture and implemented Texture2D пре 11 година
  Marko Pintera a4e65a67d8 Added a way to load resources from C# ProjectLibrary пре 11 година
  Marko Pintera 35b5f1e6f3 Managed resource unloading works properly пре 11 година
  Marko Pintera 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested пре 11 година
  Marko Pintera 1195be6fb8 WIP ResourceField пре 11 година
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" пре 11 година
  Marko Pintera ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it пре 11 година
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine пре 11 година
  Marko Pintera 8539e9a863 Basic C# component and field serialization tested and working пре 11 година
  Marko Pintera be6adc683d C# object serialization WIP пре 11 година