Commit History

Author SHA1 Message Date
  Marko Pintera 2c35a0c825 Removed all the unused allocators 10 years ago
  Marko Pintera bc542214fd Updating GUI elements in common ways (hovering, changing content, inputting text) no longer triggers a layout update 10 years ago
  Marko Pintera 7daafa85e2 _markContentsAsDirty -> _markLayoutAsDirty 10 years ago
  Marko Pintera 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 years ago
  Marko Pintera d693b8733c Renamed GUiLayoutExplicit -> GUIPanel 10 years ago
  Marko Pintera 33ab6e3f79 Refactored GUILayoutOptions: 10 years ago
  Marko Pintera b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 years ago
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 years ago
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 years ago
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) 11 years ago
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
  Marko Pintera ce9be1bb29 GUI refactor - Editor compiles 11 years ago
  Marko Pintera 16a796b5af Encapsulated all usages of mStyle in GUI and made sure GUI elements properly update sprites if style changes 11 years ago
  Marko Pintera d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 11 years ago
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe 11 years ago