BearishSun
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a69052d9c5
Morph shape evaluation
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9 years ago |
BearishSun
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1f0f1f9e72
Fixing invalid C#<->C++ glue code
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9 years ago |
BearishSun
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a1d890d07d
Exposed morph shapes to C#
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9 years ago |
BearishSun
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646d8b6b19
Properly transform and combine blend shapes on import
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9 years ago |
BearishSun
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0f25ea40a0
Added a way to sample a single frame of animation using Animation.Sample
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9 years ago |
BearishSun
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f593815e4a
Animate objects by moving them directly in scene view or editing their properties (Animation window record mode)
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9 years ago |
BearishSun
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7b7b8ab0d9
Don't clear scene object selection when handle is released
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9 years ago |
BearishSun
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452b93f09d
Don't draw selection area in scene window if user is just trying to drag a handle
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9 years ago |
BearishSun
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61a7c5ef2d
Fixing mesh creation
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9 years ago |
BearishSun
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45f50a67ab
Absolute links in readme, as GitHub seems to have broken relative ones
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9 years ago |
BearishSun
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cdff300e69
Fixing github links, again
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9 years ago |
BearishSun
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843abfb151
Fixing broken github readme links?
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9 years ago |
BearishSun
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92aca46056
Added morph shapes to Mesh
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9 years ago |
BearishSun
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71f2bdefa3
Rebuilt data files
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9 years ago |
BearishSun
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73a81b29b3
Added data structures required for storing morph shape animation
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9 years ago |
BearishSun
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0210221435
Merge branch 'MarcoROG-master'
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9 years ago |
BearishSun
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9d73cc1da2
Various tweaks to the previous merge
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9 years ago |
BearishSun
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c170418a1c
Merge branch 'master' of https://github.com/MarcoROG/BansheeEngine into MarcoROG-master
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9 years ago |
BearishSun
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1eb3a2f6f3
Resource hot-swap for animation clips
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9 years ago |
BearishSun
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981f94b63f
Keyframes on the edge of the draw area can now be selected more easily
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9 years ago |
BearishSun
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85657ce1dc
Updated animation editor so it supports frame scrubbing
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9 years ago |
BearishSun
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cbda1f29ad
Removing unnecessary variable
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9 years ago |
BearishSun
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aa19851692
Properly handle time wrapping when the range is 0
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9 years ago |
BearishSun
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715461f749
Properly handle animation curve evaluation for curves with just one keyframe
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9 years ago |
BearishSun
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1ed6a76477
Properly calculate time from animation frame index in animation editor's GUI elements
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9 years ago |
BearishSun
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c248ce17d8
Fixed an issue where animation would stop updating the linked scene objects if the animation clip contents changed
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9 years ago |
BearishSun
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82a7abb179
When animating an object that has a renderable but no skeleton, don't use the skinning shader
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9 years ago |
BearishSun
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8de834e01c
Animation playback during edit mode for preview purposes (WIP)
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9 years ago |
BearishSun
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ed3889cdab
Added a method to iterate over script object fields and creates or updates relevant keyframes from the current values of those properties
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9 years ago |
BearishSun
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61b712dc2c
Scene object state can now be recorded using SerializedSceneObject and restored to original state on request
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9 years ago |