Historia zmian

Autor SHA1 Wiadomość Data
  BearishSun a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 lat temu
  BearishSun da2ccca154 Bugfixes for skeletal animation and animation editor 9 lat temu
  BearishSun 6f316d48bf Added support for shader technique inheritance 9 lat temu
  BearishSun 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags 9 lat temu
  BearishSun e4637da406 Added tags to material techniques 9 lat temu
  BearishSun 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 lat temu
  BearishSun 237f447860 Fixing resizable scrollbars 9 lat temu
  BearishSun 083184091e Refactored builtin resources so that sprites aren't completely rebuilt whenever a single texture is added or changed 9 lat temu
  BearishSun fc4942d1a6 Minor fixes to skeletal animation code and more work on GUITimeline 9 lat temu
  BearishSun 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 lat temu
  BearishSun 05266555e8 Animation bone transforms now used by the core thread for rendering 9 lat temu
  BearishSun b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 lat temu
  BearishSun 889c4341b1 GLSL variant of the GPU skinning/morph shader 9 lat temu
  BearishSun 5f60c31c28 GPU skinning/morph shader 9 lat temu
  BearishSun f81fdc1d27 Prefab fixes: 9 lat temu
  BearishSun 3fa5c8e95e OpenGL line rendering shader 9 lat temu
  BearishSun 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper 9 lat temu
  BearishSun adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) 9 lat temu
  BearishSun 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 lat temu