BearishSun
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a92c1b167f
Added GUIDictionaryField (WIP)
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10 years ago |
Marko Pintera
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e1eaa8bfe2
Modified managed assembly loading so it's possible to reload it on project reload
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10 years ago |
Marko Pintera
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1c0c2110aa
Added GUISkin C# wrapper and proper C# resource support
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10 years ago |
Marko Pintera
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2c35a0c825
Removed all the unused allocators
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10 years ago |
Marko Pintera
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09bbc8848d
Added C# Undo/redo (untested)
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10 years ago |
Marko Pintera
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2b6bfc1cd7
Neater ResourceManagerCode
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10 years ago |
Marko Pintera
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d293414daf
Support for multiple StringTables
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10 years ago |
Marko Pintera
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927a721f58
Added C# Prefab
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10 years ago |
Marko Pintera
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6e07e7bd02
Refactored managed serialization so objects can be in serialized format without a backing managed instance
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10 years ago |
Marko Pintera
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 years ago |
Marko Pintera
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b74cf06aa0
C# versions of Shader and Material resources
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10 years ago |
Marko Pintera
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3ef35e0667
Added C# PlainText and ScriptCode
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10 years ago |
Marko Pintera
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1b1895f796
WIP VisualStudio project syncing
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10 years ago |
Marko Pintera
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6bbe6114ce
Many fixes to get assembly refresh working
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11 years ago |
Marko Pintera
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ae1eab371e
Properly handle missing component types
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11 years ago |
Marko Pintera
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1f8b1397d7
More fixes due to assembly refresh changes - Editor runs
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11 years ago |
Marko Pintera
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9d7c42430e
Added support for enum serialization
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11 years ago |
Marko Pintera
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3aa329733b
Assembly refresh (WIP - Does not run)
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11 years ago |