BearishSun
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ae8d501416
Updated data files
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9 лет назад |
BearishSun
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a50b4444ac
Updated data files
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9 лет назад |
BearishSun
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a9d20707e7
Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth
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9 лет назад |
BearishSun
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da2ccca154
Bugfixes for skeletal animation and animation editor
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9 лет назад |
BearishSun
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6f316d48bf
Added support for shader technique inheritance
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9 лет назад |
BearishSun
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5c09c75232
Added a better way of merging shader techniques, and support for merging based on tags
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9 лет назад |
BearishSun
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e4637da406
Added tags to material techniques
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9 лет назад |
BearishSun
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44face5b03
Added material params to the core thread Material object, in preparation of refactor
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9 лет назад |
BearishSun
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237f447860
Fixing resizable scrollbars
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9 лет назад |
BearishSun
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083184091e
Refactored builtin resources so that sprites aren't completely rebuilt whenever a single texture is added or changed
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9 лет назад |
BearishSun
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fc4942d1a6
Minor fixes to skeletal animation code and more work on GUITimeline
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9 лет назад |
BearishSun
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71b1f79b19
Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues
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9 лет назад |
BearishSun
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05266555e8
Animation bone transforms now used by the core thread for rendering
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9 лет назад |
BearishSun
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 лет назад |
BearishSun
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889c4341b1
GLSL variant of the GPU skinning/morph shader
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9 лет назад |
BearishSun
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5f60c31c28
GPU skinning/morph shader
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9 лет назад |
BearishSun
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f81fdc1d27
Prefab fixes:
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9 лет назад |
BearishSun
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3fa5c8e95e
OpenGL line rendering shader
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9 лет назад |
BearishSun
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2079efc1fe
Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper
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9 лет назад |
BearishSun
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adcd1f7c57
Updated GUI so it can output different types of meshes (e.g. lines vs. triangles)
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9 лет назад |
BearishSun
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 лет назад |