Commit History

Autor SHA1 Mensaxe Data
  BearishSun aa06514ff9 Added support for texture arrays %!s(int64=9) %!d(string=hai) anos
  BearishSun c027669083 Updated render API with support for instanced rendering %!s(int64=9) %!d(string=hai) anos
  BearishSun 1b1b5f4af5 Camera transform changes no longer cause renderer to completely rebuild relevant camera's resources %!s(int64=9) %!d(string=hai) anos
  BearishSun 1918c2a9da Various fixes to eye adaptation post-processing %!s(int64=9) %!d(string=hai) anos
  BearishSun bfb9358345 Various fixes to tonemapping shaders %!s(int64=9) %!d(string=hai) anos
  BearishSun c1415b4883 Refactored load/store textures so they're properly parsed and determined at shader compile time instead at runtime %!s(int64=9) %!d(string=hai) anos
  BearishSun a419f4cb4f Postprocessing WIP %!s(int64=9) %!d(string=hai) anos
  BearishSun 7074585593 No longer call constructor after managed object deserialization (no guarantees the class will have one) %!s(int64=9) %!d(string=hai) anos
  BearishSun f92ea8ea21 Removed unused Physics code %!s(int64=9) %!d(string=hai) anos
  BearishSun bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive %!s(int64=9) %!d(string=hai) anos
  BearishSun 36cb81dc6d All joints tested and working %!s(int64=9) %!d(string=hai) anos
  BearishSun ee492c4c87 Disabled object construction when deserializing managed code (there are no guarantees an object will have a parameterless constructor) %!s(int64=9) %!d(string=hai) anos
  BearishSun a335a217a8 More work on joints: %!s(int64=9) %!d(string=hai) anos
  BearishSun 15dc008c90 Added a way to pause the physics simulation %!s(int64=9) %!d(string=hai) anos
  BearishSun 916f246010 Joint fixes: %!s(int64=9) %!d(string=hai) anos
  BearishSun 4badcb185f Updated CMake files with new dependency paths %!s(int64=9) %!d(string=hai) anos
  BearishSun 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
  BearishSun 2225ac287f Moved dependencies to more appropriate folders and updated VS projects accordingly %!s(int64=9) %!d(string=hai) anos
  BearishSun cf47d4097a Ignoring the generated documentation folders %!s(int64=9) %!d(string=hai) anos
  BearishSun 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
  BearishSun 44ce003668 All projects now compile with Clang %!s(int64=9) %!d(string=hai) anos
  BearishSun e303798754 BansheeSL now compiles with Clang %!s(int64=9) %!d(string=hai) anos
  BearishSun 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
  BearishSun d17415eeed Added renderer manual (WIP) %!s(int64=9) %!d(string=hai) anos
  BearishSun cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings %!s(int64=10) %!d(string=hai) anos
  BearishSun 74e59be4b2 Fixed a crash on shutdown %!s(int64=10) %!d(string=hai) anos
  BearishSun 412ff06043 Utilities manual %!s(int64=10) %!d(string=hai) anos
  BearishSun d05d39222f Replacing ugly thread primitive macros with a non-macro alternative %!s(int64=10) %!d(string=hai) anos
  BearishSun 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=10) %!d(string=hai) anos
  BearishSun c1d3f0d41a Finished resources manual, improvde renderAPI, coreThread, gui manuals %!s(int64=10) %!d(string=hai) anos