Commit History

Autor SHA1 Mensaxe Data
  BearishSun e7cfefe9ee Added copyright notices to all files %!s(int64=10) %!d(string=hai) anos
  BearishSun bd18120adc In hierarchy and inspector don't report root scene objects as prefab instances %!s(int64=10) %!d(string=hai) anos
  BearishSun 1350df4605 More work on preparing documentation for Doxygen generation %!s(int64=10) %!d(string=hai) anos
  BearishSun 62f5104652 Undo/redo command for breaking prefabs added %!s(int64=10) %!d(string=hai) anos
  BearishSun dab2b32982 Scene view frame object functionality %!s(int64=10) %!d(string=hai) anos
  BearishSun 00d78189f3 More work on Play in editor %!s(int64=10) %!d(string=hai) anos
  BearishSun 22028f04e4 Clear prefab diffs when saving prefabs for build %!s(int64=10) %!d(string=hai) anos
  BearishSun 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists %!s(int64=10) %!d(string=hai) anos
  BearishSun 75914a83fb When updating prefab instances their transforms will no longer be incorrect after %!s(int64=10) %!d(string=hai) anos
  BearishSun 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle %!s(int64=10) %!d(string=hai) anos
  BearishSun 0be19d24be Properly assign prefab link UUID when updating an existing prefab %!s(int64=10) %!d(string=hai) anos
  BearishSun 059d757ac5 Added a way to find scene objects by name %!s(int64=10) %!d(string=hai) anos
  BearishSun 97382096d8 Fixed stack trace so it works on other machines %!s(int64=10) %!d(string=hai) anos
  BearishSun 4f0d194556 Documentation %!s(int64=10) %!d(string=hai) anos
  BearishSun d4f4151761 Documentation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 5b5a6302e5 Added OnEnabled/OnDisabled callback to Component %!s(int64=10) %!d(string=hai) anos
  Marko Pintera e8ef106115 Scene tree view features (untested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 029a785af4 - Clear prefab link IDs when their prefab parent changes %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 5ac5f7fec0 PrefabDiff tested, fixed and working %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ad509cfa35 Prefab and prefab diff unit test %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 57733a8660 WIP Prefabs and PrefabDiff %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2f7095dbd2 Improvements to SceneObject transform %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables %!s(int64=11) %!d(string=hai) anos
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 734f25c36c Deferred destruction of game objects %!s(int64=11) %!d(string=hai) anos