Historique des commits

Auteur SHA1 Message Date
  Marko Pintera acc865dc80 Added Name to GameObject il y a 11 ans
  Marko Pintera 79961694d3 Started work on C# object serialization il y a 11 ans
  Marko Pintera 3f992cf16f Tested GameObject serialization/deserialization (And cloning) il y a 12 ans
  Marko Pintera 1fafaa92a6 A lot more work on GameObject serialization il y a 12 ans
  Marko Pintera e41a0a35ea GameObjectMnaager stores game object handles instead of pointers il y a 12 ans
  Marko Pintera b63db1970e Game objects now use a shared_ptr instead of a raw pointer il y a 12 ans
  Marko Pintera b5d74cbb33 TreeView expand now works il y a 12 ans
  Marko Pintera 05736aad70 Started work on TreeView il y a 12 ans
  Marko Pintera 759af58353 Quaternions refactored il y a 12 ans
  Marko Pintera def3e8c935 Updated Vector2/Vector3/Vector4 native classes il y a 12 ans
  Marko Pintera 872cc892ed Added proper parameter forwarding via std::forward to cm_new and SceneObject::addComponent il y a 12 ans
  Marko Pintera 08b94f84b0 addComponent accepts a variable number of parameters instead of needing to call initialize() after il y a 12 ans
  Marko Pintera a8ba9930af Fixed initialization issues due to caret il y a 12 ans
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
  Marko Pintera 1eafbaa11b More new alloc system porting il y a 12 ans
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
  Marko Pintera 97589a7a46 Fixed issue with text rendering where spaces were being rendered as invalid glyphs il y a 12 ans
  Marko Pintera 49553c9008 Fixing some RTTI GameObject classes il y a 12 ans
  Marko Pintera 8606499f7a More memory allocator related changes il y a 12 ans
  Marko Pintera 4c253b1b1a Renamed GameObject -> SceneObject il y a 12 ans