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33145efdd1
Added WIP GameObjectField
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%!s(int64=11) %!d(string=hai) anos |
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df9fbb2af7
Fixed an issue with binary deserialization order
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9c559abe48
Fixed C# list serialization
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17204b8447
Serializing SerializableObject works
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da4647aaff
Better handling when deserializing invalid game object handles
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1fafaa92a6
A lot more work on GameObject serialization
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e41a0a35ea
GameObjectMnaager stores game object handles instead of pointers
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3ce6e0bc8f
Each game object now has an unique instance id
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