Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 33145efdd1 Added WIP GameObjectField %!s(int64=11) %!d(string=hai) anos
  Marko Pintera df9fbb2af7 Fixed an issue with binary deserialization order %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 9c559abe48 Fixed C# list serialization %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17204b8447 Serializing SerializableObject works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera da4647aaff Better handling when deserializing invalid game object handles %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1fafaa92a6 A lot more work on GameObject serialization %!s(int64=12) %!d(string=hai) anos
  Marko Pintera e41a0a35ea GameObjectMnaager stores game object handles instead of pointers %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 3ce6e0bc8f Each game object now has an unique instance id %!s(int64=12) %!d(string=hai) anos