Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 1fafaa92a6 A lot more work on GameObject serialization %!s(int64=12) %!d(string=hai) anos
  Marko Pintera e41a0a35ea GameObjectMnaager stores game object handles instead of pointers %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 3ce6e0bc8f Each game object now has an unique instance id %!s(int64=12) %!d(string=hai) anos