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cpp
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BansheeEngine
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https://github.com/larioteo/BansheeEngine.git
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SHA1
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Marko Pintera
1fafaa92a6
A lot more work on GameObject serialization
%!s(int64=12) %!d(string=hai) anos
Marko Pintera
e41a0a35ea
GameObjectMnaager stores game object handles instead of pointers
%!s(int64=12) %!d(string=hai) anos
Marko Pintera
3ce6e0bc8f
Each game object now has an unique instance id
%!s(int64=12) %!d(string=hai) anos