コミット履歴

作者 SHA1 メッセージ 日付
  BearishSun 85757f8d40 Fixing position reconstruction for deferred shaders so it works properly on both OpenGL and DX11 10 年 前
  BearishSun 9ca3da4d44 More work on improving documentation for Doxygen generation 10 年 前
  BearishSun bc67031960 Refactored point light and blit shaders so they share code using the new conditional compilation 10 年 前
  BearishSun e7cfefe9ee Added copyright notices to all files 10 年 前
  BearishSun 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader 10 年 前
  BearishSun 76cef38e81 Scene color added to deferred renderer and removed dummy light since we now have an ambient term 10 年 前
  BearishSun 7df87c236f Use a dummy directional light when no other light is in the scene 10 年 前
  BearishSun bad12b1889 Made deferred rendering default (things are still VERY shakey) 10 年 前
  BearishSun 6487e23cb7 Finished code for rendering a full-screen quad 10 年 前
  BearishSun 90c5f7e0dd Added additional per-camera parameters required for deferred rendering 10 年 前
  BearishSun a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it 10 年 前
  BearishSun 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them 10 年 前
  BearishSun 67445e3525 Move default shader into a separate file 10 年 前
  BearishSun 8ebe56831a Setting up light rendering parameters (WIP) 10 年 前
  BearishSun 6138f391bf Adding more per-object parameters for rendering 10 年 前
  BearishSun 925255d737 Added more shader params and preparing RenderBeast for deferred base pass 10 年 前
  BearishSun baaa09abee Added CrashHandler (untested) 10 年 前
  BearishSun 0a188aad0b When sycing core changes sync dependencies before dependants (WIP - Broke rendering) 10 年 前
  BearishSun fc73944aef Better renderer param buffer binding 10 年 前
  BearishSun 0f7c76eb01 When rendering reduce state switching when possible 10 年 前
  BearishSun 9eafdeb502 Added separate transparent and opaque render queues 10 年 前
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 年 前
  Marko Pintera 734b56a97d In renderer update per-object buffers just before rendering so that a single buffer can be shared by multiple objects 10 年 前
  Marko Pintera 3187a5f447 Hook up light updates in renderer core 10 年 前