BearishSun
|
bc67031960
Refactored point light and blit shaders so they share code using the new conditional compilation
|
10 years ago |
BearishSun
|
e7cfefe9ee
Added copyright notices to all files
|
10 years ago |
BearishSun
|
0b88b5cbf6
Light radius now depends on intensity (physically correct way)
|
10 years ago |
BearishSun
|
e2e3207c14
Work on spot light:
|
10 years ago |
BearishSun
|
dafc253aca
Camera & Light can now be activated/deactivated
|
10 years ago |
BearishSun
|
7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
|
10 years ago |
BearishSun
|
e81f552e28
Added gizmos for the Light component
|
10 years ago |
BearishSun
|
27da749c51
More work on improving the documentation
|
10 years ago |
BearishSun
|
c580127a4b
Scene axes handle WIP
|
10 years ago |
BearishSun
|
0fa957c38c
Added rendering for spot light geometry in the light pass shader
|
10 years ago |
BearishSun
|
6487e23cb7
Finished code for rendering a full-screen quad
|
10 years ago |
BearishSun
|
4cdd9f1871
Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them
|
10 years ago |
BearishSun
|
a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
|
10 years ago |
BearishSun
|
8ebe56831a
Setting up light rendering parameters (WIP)
|
10 years ago |