Commit History

Author SHA1 Message Date
  BearishSun bc67031960 Refactored point light and blit shaders so they share code using the new conditional compilation 10 years ago
  BearishSun e7cfefe9ee Added copyright notices to all files 10 years ago
  BearishSun 0b88b5cbf6 Light radius now depends on intensity (physically correct way) 10 years ago
  BearishSun e2e3207c14 Work on spot light: 10 years ago
  BearishSun dafc253aca Camera & Light can now be activated/deactivated 10 years ago
  BearishSun 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader 10 years ago
  BearishSun e81f552e28 Added gizmos for the Light component 10 years ago
  BearishSun 27da749c51 More work on improving the documentation 10 years ago
  BearishSun c580127a4b Scene axes handle WIP 10 years ago
  BearishSun 0fa957c38c Added rendering for spot light geometry in the light pass shader 10 years ago
  BearishSun 6487e23cb7 Finished code for rendering a full-screen quad 10 years ago
  BearishSun 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them 10 years ago
  BearishSun a50dc98156 Added a way to manually and easily construct GPU parameter block buffers 10 years ago
  BearishSun 8ebe56831a Setting up light rendering parameters (WIP) 10 years ago