コミット履歴

作者 SHA1 メッセージ 日付
  BearishSun 22ce1dada0 Dirty project resources now persist assembly refresh 10 年 前
  BearishSun e7cfefe9ee Added copyright notices to all files 10 年 前
  BearishSun 8fd904479e Prefab UUID is now properly saved so that root prefab link is no longer broken on next deserialization 10 年 前
  BearishSun 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh 10 年 前
  BearishSun c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年 前
  BearishSun 00d78189f3 More work on Play in editor 10 年 前
  BearishSun fcb7247e94 Added "main" attribute to camera 10 年 前
  BearishSun a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 年 前
  BearishSun 0be19d24be Properly assign prefab link UUID when updating an existing prefab 10 年 前
  BearishSun 059d757ac5 Added a way to find scene objects by name 10 年 前
  BearishSun 500686a813 Fixes issues with drag and dropping an object in the Library Window to its starting location 10 年 前
  BearishSun fcbefc5c89 Added editor's dirty resource management system 10 年 前
  Marko Pintera 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 年 前
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 年 前
  Marko Pintera f85cceb27d Add basic level load/save method 10 年 前