Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 2c7f1c7b3d Prototyping the Inspector %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17204b8447 Serializing SerializableObject works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 5f3e72c502 C#: Added GUIButton and GUITexture %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 4ba316bb18 First C# originated GUI elemented displayed %!s(int64=12) %!d(string=hai) anos
  Marko Pintera c12b03a92f Moved all Script stuff to separate libraries %!s(int64=12) %!d(string=hai) anos
  Marko Pintera a2ca5247a4 Added NoOverwrite support for all render system index/buffers %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 12a7eb5e8e Made TextData thread safe %!s(int64=12) %!d(string=hai) anos
  Marko Pintera ff64948b20 Profiler Overlay code (untested) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera cfa1c17520 Added Localized string classes and updated my TODO/Notes docs a bit %!s(int64=12) %!d(string=hai) anos
  Marko Pintera ac2ce32f5b Added methods for dealing with clipboard %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b60d39677c Added GUIMenu base class %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 81010a9c66 Added a way to specify a texture along with text for GUIButton %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 34ec6795ae Basic DropDown functionality %!s(int64=12) %!d(string=hai) anos
  Marko Pintera c477bb4e76 Working scroll view (only vertical) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 26f9639c60 Added a GUITexture class with support for tileable textures %!s(int64=12) %!d(string=hai) anos
  Marko Pintera f215bc5700 Added custom allocator for most STL containers %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 5ceaf3f0a2 Some fixes to GUILayout %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 3b1f0ad474 Added some WIP DebugDraw code %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 7a11f00bea Fixed the issue with OpenGL texture endianess %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 605061be36 Fixed an issue with incorrectly specified texture format %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 19e015b64d Check in before attempting to refactor CamelotCore into a separate project %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate %!s(int64=12) %!d(string=hai) anos