Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b47fd717dd Refactored C# GUI so it uses GUIPanels %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8539e9a863 Basic C# component and field serialization tested and working %!s(int64=11) %!d(string=hai) anos
  Marko Pintera be6adc683d C# object serialization WIP %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3956823710 WIP - C# object serialization (Does not compile) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera abc644c627 Modal windows %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 6509cf4a7a Creating EditorWindow from C# works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4846055a38 Some work on Script EditorWindow & Mono custom attributes %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 9aa6e6e292 C# interface for editor window %!s(int64=11) %!d(string=hai) anos