Marko Pintera
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ade33f8b54
Added drag and drop functionality for prefabs (save & load)
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10 anos atrás |
Marko Pintera
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2fc87ffbf4
Update from prefab, and recording prefab diff now properly handles child prefab instances
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10 anos atrás |
Marko Pintera
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f85cceb27d
Add basic level load/save method
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10 anos atrás |
Marko Pintera
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927a721f58
Added C# Prefab
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10 anos atrás |
Marko Pintera
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1b1895f796
WIP VisualStudio project syncing
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10 anos atrás |
Marko Pintera
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d61a7ecffd
A lot more work on C# scene window
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11 anos atrás |
Marko Pintera
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1792480359
Add render target to C# camera and fixed a recursive mutex lock in resource listener
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11 anos atrás |
Marko Pintera
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4164a1af25
Added remaining features to C# SceneObject
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11 anos atrás |
Marko Pintera
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e9fc86930e
A lot more work on handles (WIP)
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11 anos atrás |
Marko Pintera
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1d5fdd56a3
Added GameObjectField C#
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11 anos atrás |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
Marko Pintera
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84d73a2baa
More fixes to prevent errors at shutdown - Mostly Mono and Script related
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11 anos atrás |
Marko Pintera
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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11 anos atrás |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 anos atrás |
Marko Pintera
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f4d6a56251
C# object serialization WIP #2
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11 anos atrás |