BearishSun
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ae8d501416
Updated data files
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9 vuotta sitten |
BearishSun
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a50b4444ac
Updated data files
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BearishSun
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a9d20707e7
Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth
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BearishSun
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da2ccca154
Bugfixes for skeletal animation and animation editor
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BearishSun
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6f316d48bf
Added support for shader technique inheritance
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BearishSun
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5c09c75232
Added a better way of merging shader techniques, and support for merging based on tags
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BearishSun
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e4637da406
Added tags to material techniques
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BearishSun
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44face5b03
Added material params to the core thread Material object, in preparation of refactor
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BearishSun
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237f447860
Fixing resizable scrollbars
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BearishSun
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083184091e
Refactored builtin resources so that sprites aren't completely rebuilt whenever a single texture is added or changed
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BearishSun
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fc4942d1a6
Minor fixes to skeletal animation code and more work on GUITimeline
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BearishSun
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71b1f79b19
Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues
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BearishSun
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05266555e8
Animation bone transforms now used by the core thread for rendering
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BearishSun
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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BearishSun
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889c4341b1
GLSL variant of the GPU skinning/morph shader
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BearishSun
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5f60c31c28
GPU skinning/morph shader
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BearishSun
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f81fdc1d27
Prefab fixes:
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BearishSun
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3fa5c8e95e
OpenGL line rendering shader
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BearishSun
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2079efc1fe
Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper
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BearishSun
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adcd1f7c57
Updated GUI so it can output different types of meshes (e.g. lines vs. triangles)
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BearishSun
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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