Commit History

Author SHA1 Message Date
  BearishSun 3558a71c51 PhysX implementation for physics queries 10 years ago
  BearishSun 8f58454d3e Added C++ component wrappers for physics joints 10 years ago
  BearishSun 80503e959a Added Rigidbody C++ component 10 years ago
  BearishSun 19c72345c6 Added C++ components and their RTTI for Colliders 10 years ago
  BearishSun ea11bee3c1 Added a way for components to get notified when parent scene object changes 10 years ago
  BearishSun e7cfefe9ee Added copyright notices to all files 10 years ago
  BearishSun 1350df4605 More work on preparing documentation for Doxygen generation 10 years ago
  BearishSun 7184765d9d Properly calculate bounds for managed Renderable components 10 years ago
  BearishSun 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists 10 years ago
  BearishSun 7466dd0d2f Documentation 10 years ago
  Marko Pintera 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 years ago
  Marko Pintera 5b5a6302e5 Added OnEnabled/OnDisabled callback to Component 10 years ago
  Marko Pintera 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 years ago
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 years ago
  Marko Pintera 734f25c36c Deferred destruction of game objects 11 years ago
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 years ago