Commit History

Author SHA1 Message Date
  BearishSun e7cfefe9ee Added copyright notices to all files 10 years ago
  BearishSun 1aa41e445c Fixed an issue where dragging a prefab/mesh over scene view, even if another window is on top of it, will trigger the prefab/mesh to instantiate 10 years ago
  BearishSun 3effe98d8b Fixed transparency for handle/gizmos rendering 10 years ago
  BearishSun e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
  BearishSun c9a85f77da Added a (working) way to specify default size for editor windows 10 years ago
  BearishSun 97d3129728 Added settings window 10 years ago
  BearishSun 4f0d194556 Documentation 10 years ago
  Marko Pintera 10657f775c Added proper names for C# editor windows 10 years ago
  Marko Pintera 4f09002f28 Fixed an issue where closing & opening the scene window was causing a crash because editor application was holding an instance to the old version 10 years ago
  Marko Pintera 65cdd2a30a Removed all uses of GUIArea (WIP) 10 years ago
  Marko Pintera 2ba6cb589b Properly clean up C# GUIPanels when window is closed or when assembly refresh occurs 11 years ago
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) 11 years ago
  Marko Pintera d61a7ecffd A lot more work on C# scene window 11 years ago
  Marko Pintera 49c177131f Added tracking of editor widget focus and a way to transform screen to widget coordinates 11 years ago
  Marko Pintera c744997c1c More work on Inspector 11 years ago
  Marko Pintera b47fd717dd Refactored C# GUI so it uses GUIPanels 11 years ago
  Marko Pintera 3540e822e7 More work on Inspector 11 years ago
  Marko Pintera cb54b1bd67 Work on Inspector 11 years ago
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 11 years ago
  Marko Pintera 6509cf4a7a Creating EditorWindow from C# works 11 years ago
  Marko Pintera 9aa6e6e292 C# interface for editor window 11 years ago