BearishSun
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e7cfefe9ee
Added copyright notices to all files
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10 years ago |
BearishSun
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1aa41e445c
Fixed an issue where dragging a prefab/mesh over scene view, even if another window is on top of it, will trigger the prefab/mesh to instantiate
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10 years ago |
BearishSun
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3effe98d8b
Fixed transparency for handle/gizmos rendering
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10 years ago |
BearishSun
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e4b531cc0e
Making all interop structs be passed by referenced in editor script objects
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10 years ago |
BearishSun
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c9a85f77da
Added a (working) way to specify default size for editor windows
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10 years ago |
BearishSun
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97d3129728
Added settings window
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10 years ago |
BearishSun
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4f0d194556
Documentation
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10 years ago |
Marko Pintera
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10657f775c
Added proper names for C# editor windows
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10 years ago |
Marko Pintera
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4f09002f28
Fixed an issue where closing & opening the scene window was causing a crash because editor application was holding an instance to the old version
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10 years ago |
Marko Pintera
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65cdd2a30a
Removed all uses of GUIArea (WIP)
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10 years ago |
Marko Pintera
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2ba6cb589b
Properly clean up C# GUIPanels when window is closed or when assembly refresh occurs
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11 years ago |
Marko Pintera
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3aa329733b
Assembly refresh (WIP - Does not run)
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11 years ago |
Marko Pintera
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d61a7ecffd
A lot more work on C# scene window
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11 years ago |
Marko Pintera
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49c177131f
Added tracking of editor widget focus and a way to transform screen to widget coordinates
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11 years ago |
Marko Pintera
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c744997c1c
More work on Inspector
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11 years ago |
Marko Pintera
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b47fd717dd
Refactored C# GUI so it uses GUIPanels
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11 years ago |
Marko Pintera
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3540e822e7
More work on Inspector
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11 years ago |
Marko Pintera
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cb54b1bd67
Work on Inspector
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11 years ago |
Marko Pintera
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ac6b038635
Ensured that EditorWidgets no longer require 2 step initialization
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11 years ago |
Marko Pintera
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6509cf4a7a
Creating EditorWindow from C# works
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11 years ago |
Marko Pintera
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9aa6e6e292
C# interface for editor window
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11 years ago |