BearishSun
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a77ece41a1
Added resource mapping so that resources in standalone build can be loaded by using project library relative paths
|
10 anni fa |
BearishSun
|
3c45e241c3
Refactoring project library so that file entries can have multiple resources (WIP)
|
10 anni fa |
BearishSun
|
58676d0066
Renaming a file in Project library no longer records the incorrect path in the resource manifest
|
10 anni fa |
BearishSun
|
e7cfefe9ee
Added copyright notices to all files
|
10 anni fa |
BearishSun
|
66a198398f
Added menu items for GUI widget
|
10 anni fa |
BearishSun
|
7c44f4279e
More work on preparing documentation for doxygen generation
|
10 anni fa |
BearishSun
|
c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
|
10 anni fa |
BearishSun
|
95a7c4063f
Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not
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10 anni fa |
BearishSun
|
b5bfb88590
Resource handle refactor complete
|
10 anni fa |
BearishSun
|
ab1231720c
Use separate debug and release assemblies when building
|
10 anni fa |
BearishSun
|
991d3aa857
When building only one icon is required
|
10 anni fa |
BearishSun
|
0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
|
10 anni fa |
BearishSun
|
625b2afd34
Build systems appears functional
|
10 anni fa |
BearishSun
|
22028f04e4
Clear prefab diffs when saving prefabs for build
|
10 anni fa |
BearishSun
|
06e03f1239
Bulk of work on the build system
|
10 anni fa |
Marko Pintera
|
e6b22c9586
Getting ScriptCompiler to work
|
10 anni fa |
Marko Pintera
|
558bba0c05
Added runtime script compiling (untested)
|
10 anni fa |