Marko Pintera
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aeed45563e
Render systems now use blend states
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13 years ago |
Marko Pintera
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6166de8dc2
New deferred context works!
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13 years ago |
Marko Pintera
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636cca60e3
Both DX and GL versions load up and work fine even with multithreading
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13 years ago |
Marko Pintera
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d87a5e8fc4
More multithreaded changes, mostly to GpuPrograms
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13 years ago |
Marko Pintera
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cca0196f6c
Renamed ResourceRef to ResourceHandle
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13 years ago |
Marko Pintera
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aa4ba9a93f
Bunch more methods ported to use render system context
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13 years ago |
Marko Pintera
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6193cd16a6
Removed some unused stuff
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13 years ago |
Marko Pintera
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92e00eea15
Tons of more work on multithreading for the render system
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13 years ago |
Marko Pintera
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1e218a6adc
Hooked up some deferred rendering to application (currently not compilable)
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13 years ago |
Marko Pintera
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f67e37bb8c
Add DeferredRenderer and a bunch of deferred render commands
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13 years ago |
Marko Pintera
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f4cf3ec60e
Bunch of renames and starting work on deferred render system
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13 years ago |
Marko Pintera
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6c9f086e37
Some more render context work
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13 years ago |
Marko Pintera
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5ec633729e
Apply texture sampler
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13 years ago |
Marko Pintera
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26bb37f13b
Rendering meshes straight from GameObject
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13 years ago |
Marko Pintera
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813fc059a9
Basic Material works
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13 years ago |
Marko Pintera
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7f49bdd956
Forward renderer
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13 years ago |