Commit History

Author SHA1 Message Date
  Marko Pintera aeed45563e Render systems now use blend states 13 years ago
  Marko Pintera 6166de8dc2 New deferred context works! 13 years ago
  Marko Pintera 636cca60e3 Both DX and GL versions load up and work fine even with multithreading 13 years ago
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago
  Marko Pintera cca0196f6c Renamed ResourceRef to ResourceHandle 13 years ago
  Marko Pintera aa4ba9a93f Bunch more methods ported to use render system context 13 years ago
  Marko Pintera 6193cd16a6 Removed some unused stuff 13 years ago
  Marko Pintera 92e00eea15 Tons of more work on multithreading for the render system 13 years ago
  Marko Pintera 1e218a6adc Hooked up some deferred rendering to application (currently not compilable) 13 years ago
  Marko Pintera f67e37bb8c Add DeferredRenderer and a bunch of deferred render commands 13 years ago
  Marko Pintera f4cf3ec60e Bunch of renames and starting work on deferred render system 13 years ago
  Marko Pintera 6c9f086e37 Some more render context work 13 years ago
  Marko Pintera 5ec633729e Apply texture sampler 13 years ago
  Marko Pintera 26bb37f13b Rendering meshes straight from GameObject 13 years ago
  Marko Pintera 813fc059a9 Basic Material works 13 years ago
  Marko Pintera 7f49bdd956 Forward renderer 13 years ago