Commit History

Author SHA1 Message Date
  Marko Pintera 0b6f4674c7 More input refactor to accomodate virtual axes, gamepads and multiple input devices 11 years ago
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 years ago
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 years ago
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely 11 years ago
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
  Marko Pintera d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 11 years ago
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost 11 years ago
  Marko Pintera cae09d9c91 Drag and drop system now properly sets cursors 11 years ago
  Marko Pintera 53a15ba994 Fixed an issue where docked widget containers with a titlebar would overwrite the main window non client move areas 11 years ago
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 11 years ago
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe 11 years ago