Commit History

Author SHA1 Message Date
  Marko Pintera b0b6182dab Working OS cursor in DX11 12 years ago
  Marko Pintera 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 years ago
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling 12 years ago
  Marko Pintera d153f45214 Fixing an issue where editor windows weren't being destroyed in the proper order 12 years ago
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 years ago
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
  Marko Pintera fc2c493b75 Moved SceneManager to its own project 12 years ago
  Marko Pintera 630371789b Create Banshee App and made sure everything runs so far 12 years ago
  Marko Pintera a3340532f8 Ported a good section of GUI/2D to Banshee 12 years ago
  Marko Pintera bf1dbf542a Some more work on bounds and started work on EditorWindow 12 years ago
  Marko Pintera 4c253b1b1a Renamed GameObject -> SceneObject 12 years ago
  Marko Pintera 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) 12 years ago
  Marko Pintera b914b9434f First batch of memory allocator porting from new/delete 12 years ago
  Marko Pintera ddd17628eb Added overlays that will make 2D rendering easier 12 years ago
  Marko Pintera ff28162000 Added BuiltiMaterialManagers and more work on GUI 12 years ago
  Marko Pintera a25ea2ab4f Added support for debug bitmap texture saving 12 years ago
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject 12 years ago
  Marko Pintera e02ce5a386 Beggining work on fonts 12 years ago
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago