Marko Pintera
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b0b6182dab
Working OS cursor in DX11
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12 years ago |
Marko Pintera
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4980cef1bc
Added synced CommandQueue and syced deferred context (WIP)
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12 years ago |
Marko Pintera
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aa46b8b57a
Overhauled OpenGL context handling
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12 years ago |
Marko Pintera
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d153f45214
Fixing an issue where editor windows weren't being destroyed in the proper order
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12 years ago |
Marko Pintera
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d6b255dd18
Moved Camera/Renderable/Overlay/OverlayManager to Banshee
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12 years ago |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
Marko Pintera
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fc2c493b75
Moved SceneManager to its own project
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12 years ago |
Marko Pintera
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630371789b
Create Banshee App and made sure everything runs so far
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12 years ago |
Marko Pintera
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a3340532f8
Ported a good section of GUI/2D to Banshee
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12 years ago |
Marko Pintera
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bf1dbf542a
Some more work on bounds and started work on EditorWindow
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12 years ago |
Marko Pintera
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4c253b1b1a
Renamed GameObject -> SceneObject
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12 years ago |
Marko Pintera
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7eadcafc4d
Fixed a bunch of issues with destroying of GameObjects (WIP)
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12 years ago |
Marko Pintera
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b914b9434f
First batch of memory allocator porting from new/delete
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12 years ago |
Marko Pintera
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ddd17628eb
Added overlays that will make 2D rendering easier
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12 years ago |
Marko Pintera
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ff28162000
Added BuiltiMaterialManagers and more work on GUI
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12 years ago |
Marko Pintera
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a25ea2ab4f
Added support for debug bitmap texture saving
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12 years ago |
Marko Pintera
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5a64dff9db
CoreGpuObject -> CoreObject
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12 years ago |
Marko Pintera
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e02ce5a386
Beggining work on fonts
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12 years ago |
Marko Pintera
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |