BearishSun
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
BearishSun
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9a6ee5a831
Root motion import implemented
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9 lat temu |
BearishSun
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ab1fe95dc9
Added root motion property to animation clip and mesh import options
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9 lat temu |
BearishSun
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91cfbfe9db
Properly assign curve path <-> morph curve mappings
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9 lat temu |
BearishSun
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b89005a830
Added morph shape curve evaluation
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9 lat temu |
BearishSun
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b457b55f91
Custom animation clip save/load functional
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9 lat temu |
BearishSun
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9d909059b1
Animation clip now stores sample rate so animation editor can properly set it on load
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9 lat temu |
BearishSun
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950b5b52d7
Added a flags field to animation curves
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9 lat temu |
BearishSun
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b7883f7ab7
Skeletal and custom translation/rotation/scale animation curves can now be mapped to scene object's transform
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9 lat temu |
BearishSun
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773d549e57
Added basic support for animation events
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9 lat temu |
BearishSun
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b5b2b76c83
Added a way to set and retrieve animation curves to AnimationClip in C#
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9 lat temu |
BearishSun
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6fd40952e9
Additive animations
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9 lat temu |
BearishSun
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0242ecc59b
Skeleton pose evaluation with support for blending and layers
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9 lat temu |
BearishSun
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c466d5713f
Skeleton bone -> animation curve mapping added to AnimationClip
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9 lat temu |
BearishSun
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76ba8a4b32
Animation clip import functional
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9 lat temu |
BearishSun
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a774a03552
AnimationClip foundation
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9 lat temu |
BearishSun
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947bd35ee5
AnimationCurve (WIP)
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9 lat temu |