Commit History

Author SHA1 Message Date
  BearishSun 55e942d2fa More work on temporal resolve shader 8 years ago
  BearishSun f9d9804e7f Initial work on SSR: Linear and HiZ ray marching 8 years ago
  BearishSun f888d7c751 Inital work on HBAO 8 years ago
  BearishSun 35c18ec554 Added gaussian DOF setup shader & related code 8 years ago
  BearishSun e315616d5d More work on shadow mapping 8 years ago
  BearishSun 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 years ago
  BearishSun a5365395d8 Added shaders for projecting shadow maps 8 years ago
  BearishSun 729a9cd7b7 Various fixes for the new shader parsing logic 8 years ago
  BearishSun 1523924732 Updated engine shaders to new BSL syntax 8 years ago
  BearishSun 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 years ago
  BearishSun a4a191ca37 Tiled deferred renderer now handles reflection probes 8 years ago
  BearishSun 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 years ago
  BearishSun c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 years ago
  BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional 9 years ago
  BearishSun 565cbef7dc Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP) 9 years ago
  BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 years ago
  BearishSun c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 years ago
  BearishSun 6f316d48bf Added support for shader technique inheritance 9 years ago
  BearishSun 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 years ago