BearishSun
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b158abffa6
More work on Joints:
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10 anni fa |
BearishSun
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bfe36845c6
More work on adding physics joints
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10 anni fa |
BearishSun
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b4ff87e672
WIP physics joints
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10 anni fa |
BearishSun
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9ca3da4d44
More work on improving documentation for Doxygen generation
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10 anni fa |
BearishSun
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c07cde04d7
Getting OpenGL renderer back to working order
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10 anni fa |
BearishSun
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24bdaebae7
Finalizing C++ MeshCollider implementation
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10 anni fa |
BearishSun
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e96694c328
Added an option to import a collision mesh to mesh import
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10 anni fa |
BearishSun
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d8d9b69ee3
Fixing issues caused by new multi-resource project library format
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10 anni fa |
BearishSun
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c58dcb4c91
Added PhysicsMesh & PhysicsMaterial script interop objects
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10 anni fa |
BearishSun
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e5382bda87
Added PhysicsMaterial and PhysicsMesh to C#
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10 anni fa |
BearishSun
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e06de36247
Added PhysXMesh
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10 anni fa |
BearishSun
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a77ece41a1
Added resource mapping so that resources in standalone build can be loaded by using project library relative paths
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10 anni fa |
BearishSun
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3951b7f825
More work on improving documentation for Doxygen generation
|
10 anni fa |
BearishSun
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7a78a6d441
Managed code now uses the new multi-resource format
|
10 anni fa |
BearishSun
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9833d47b49
Added sub-resource import and reimport to ProjectLibrary
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10 anni fa |
BearishSun
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3c45e241c3
Refactoring project library so that file entries can have multiple resources (WIP)
|
10 anni fa |
BearishSun
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5f2dc49c86
Added interface for importing multiple resources from the same file
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10 anni fa |
BearishSun
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bc67031960
Refactored point light and blit shaders so they share code using the new conditional compilation
|
10 anni fa |
BearishSun
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ae6f918cdd
Added #defines and conditionals to BSLFX pre-processor
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10 anni fa |
BearishSun
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80503e959a
Added Rigidbody C++ component
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10 anni fa |
BearishSun
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19c72345c6
Added C++ components and their RTTI for Colliders
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10 anni fa |
BearishSun
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39405ae1cd
Update linked SceneObject from Rigidbody
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10 anni fa |
BearishSun
|
53facf6be0
Physics now keeps a priority sorted list of all rigidbodies in the scene
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10 anni fa |
BearishSun
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7e0962c104
Added PhysX extension library
|
10 anni fa |
BearishSun
|
9215a3e3a6
Rigidbody automatic mass distribution calculation added (WIP)
|
10 anni fa |
BearishSun
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ea11bee3c1
Added a way for components to get notified when parent scene object changes
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10 anni fa |
BearishSun
|
94d9713b7a
More work on improving documentation for doxygen generation
|
10 anni fa |
BearishSun
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e13e228290
Rigidbody interface and PhysX implementation
|
10 anni fa |
BearishSun
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9b97a26cd4
Triggering collider callbacks
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10 anni fa |
BearishSun
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c8ecb3aea7
PhysX collision callbacks WIP
|
10 anni fa |