Cronologia Commit

Autore SHA1 Messaggio Data
  BearishSun b158abffa6 More work on Joints: 10 anni fa
  BearishSun bfe36845c6 More work on adding physics joints 10 anni fa
  BearishSun b4ff87e672 WIP physics joints 10 anni fa
  BearishSun 9ca3da4d44 More work on improving documentation for Doxygen generation 10 anni fa
  BearishSun c07cde04d7 Getting OpenGL renderer back to working order 10 anni fa
  BearishSun 24bdaebae7 Finalizing C++ MeshCollider implementation 10 anni fa
  BearishSun e96694c328 Added an option to import a collision mesh to mesh import 10 anni fa
  BearishSun d8d9b69ee3 Fixing issues caused by new multi-resource project library format 10 anni fa
  BearishSun c58dcb4c91 Added PhysicsMesh & PhysicsMaterial script interop objects 10 anni fa
  BearishSun e5382bda87 Added PhysicsMaterial and PhysicsMesh to C# 10 anni fa
  BearishSun e06de36247 Added PhysXMesh 10 anni fa
  BearishSun a77ece41a1 Added resource mapping so that resources in standalone build can be loaded by using project library relative paths 10 anni fa
  BearishSun 3951b7f825 More work on improving documentation for Doxygen generation 10 anni fa
  BearishSun 7a78a6d441 Managed code now uses the new multi-resource format 10 anni fa
  BearishSun 9833d47b49 Added sub-resource import and reimport to ProjectLibrary 10 anni fa
  BearishSun 3c45e241c3 Refactoring project library so that file entries can have multiple resources (WIP) 10 anni fa
  BearishSun 5f2dc49c86 Added interface for importing multiple resources from the same file 10 anni fa
  BearishSun bc67031960 Refactored point light and blit shaders so they share code using the new conditional compilation 10 anni fa
  BearishSun ae6f918cdd Added #defines and conditionals to BSLFX pre-processor 10 anni fa
  BearishSun 80503e959a Added Rigidbody C++ component 10 anni fa
  BearishSun 19c72345c6 Added C++ components and their RTTI for Colliders 10 anni fa
  BearishSun 39405ae1cd Update linked SceneObject from Rigidbody 10 anni fa
  BearishSun 53facf6be0 Physics now keeps a priority sorted list of all rigidbodies in the scene 10 anni fa
  BearishSun 7e0962c104 Added PhysX extension library 10 anni fa
  BearishSun 9215a3e3a6 Rigidbody automatic mass distribution calculation added (WIP) 10 anni fa
  BearishSun ea11bee3c1 Added a way for components to get notified when parent scene object changes 10 anni fa
  BearishSun 94d9713b7a More work on improving documentation for doxygen generation 10 anni fa
  BearishSun e13e228290 Rigidbody interface and PhysX implementation 10 anni fa
  BearishSun 9b97a26cd4 Triggering collider callbacks 10 anni fa
  BearishSun c8ecb3aea7 PhysX collision callbacks WIP 10 anni fa