Historial de Commits

Autor SHA1 Mensaje Fecha
  BearishSun 80503e959a Added Rigidbody C++ component hace 10 años
  BearishSun 19c72345c6 Added C++ components and their RTTI for Colliders hace 10 años
  BearishSun ea11bee3c1 Added a way for components to get notified when parent scene object changes hace 10 años
  BearishSun 58676d0066 Renaming a file in Project library no longer records the incorrect path in the resource manifest hace 10 años
  BearishSun e7cfefe9ee Added copyright notices to all files hace 10 años
  BearishSun bd18120adc In hierarchy and inspector don't report root scene objects as prefab instances hace 10 años
  BearishSun 87a15985b5 Added toggle for scene object active/inactive state hace 10 años
  BearishSun 62f5104652 Undo/redo command for breaking prefabs added hace 10 años
  BearishSun dab2b32982 Scene view frame object functionality hace 10 años
  BearishSun 00d78189f3 More work on Play in editor hace 10 años
  BearishSun 75914a83fb When updating prefab instances their transforms will no longer be incorrect after hace 10 años
  BearishSun 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle hace 10 años
  BearishSun 0be19d24be Properly assign prefab link UUID when updating an existing prefab hace 10 años
  BearishSun 24df064285 Nested prefab instances now have a link ID assigned by their parent hace 10 años
  BearishSun 14446f8f12 SceneObject world transform is now constructed from individual TRS components hace 10 años
  BearishSun 1e7ee6bd82 Prefab link UUID is now properly returned hace 10 años
  BearishSun 059d757ac5 Added a way to find scene objects by name hace 10 años
  BearishSun 97382096d8 Fixed stack trace so it works on other machines hace 10 años
  Marko Pintera 2efd26a9a3 Added project-specific properties to EditorSettings hace 10 años
  Marko Pintera ec041b0129 Fixed an crash when attempting to unload a scene that was instantiated from a prefab hace 10 años
  Marko Pintera 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated hace 10 años
  Marko Pintera 2c35a0c825 Removed all the unused allocators hace 10 años
  Marko Pintera 5b5a6302e5 Added OnEnabled/OnDisabled callback to Component hace 10 años
  Marko Pintera 4a4223c27e Added shortcut key names for non alphanumeric keys hace 10 años
  Marko Pintera 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test hace 10 años
  Marko Pintera dc03bfa1f2 Fixing a scene object transform issue when re-parenting objects hace 10 años
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances hace 10 años
  Marko Pintera 029a785af4 - Clear prefab link IDs when their prefab parent changes hace 10 años
  Marko Pintera 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) hace 10 años
  Marko Pintera 5ac5f7fec0 PrefabDiff tested, fixed and working hace 10 años