Commit historia

Upphovsman SHA1 Meddelande Datum
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
  BearishSun 9a6ee5a831 Root motion import implemented 9 år sedan
  BearishSun a9936498df Properly update channel weights, and set weight of 1st channel to 1.0 by default 9 år sedan
  BearishSun 76f7e79516 Properly update animation proxy with morph shapes 9 år sedan
  BearishSun b89005a830 Added morph shape curve evaluation 9 år sedan
  BearishSun a69052d9c5 Morph shape evaluation 9 år sedan
  BearishSun a1d890d07d Exposed morph shapes to C# 9 år sedan
  BearishSun 0f25ea40a0 Added a way to sample a single frame of animation using Animation.Sample 9 år sedan
  BearishSun 1eb3a2f6f3 Resource hot-swap for animation clips 9 år sedan
  BearishSun 981f94b63f Keyframes on the edge of the draw area can now be selected more easily 9 år sedan
  BearishSun c248ce17d8 Fixed an issue where animation would stop updating the linked scene objects if the animation clip contents changed 9 år sedan
  BearishSun 8de4970a7d Refactored animation component into a state machine to reduce complexity 9 år sedan
  BearishSun 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 år sedan
  BearishSun ab7c1385b9 Animation sockets (bone binding) functional 9 år sedan
  BearishSun dc2c09c1d2 Fixing FBX import issues: 9 år sedan
  BearishSun 8a65b3de98 Skeletal animation now functional: 9 år sedan
  BearishSun 693d2e21ca Animation culling WIP 9 år sedan
  BearishSun 5389d377a1 Fixing animation event triggering 9 år sedan
  BearishSun 25df5b2afa During FBX import account for original units and scale to meters 9 år sedan
  BearishSun da2ccca154 Bugfixes for skeletal animation and animation editor 9 år sedan
  BearishSun 59f9e3ae5b Hooking up animation component so it can update scene object transforms (WIP) 9 år sedan
  BearishSun 6164237881 Added bone filtering to animation 9 år sedan
  BearishSun bfbab908a5 Better check for primary animation when evaluating generic curves, to avoid evaluating the wrong clip 9 år sedan
  BearishSun 9fd2e0df2c Generic script property animation 9 år sedan
  BearishSun 9620459208 Scene object transform modifications can now modify skeleton bones (for IK and similar) 9 år sedan
  BearishSun b7883f7ab7 Skeletal and custom translation/rotation/scale animation curves can now be mapped to scene object's transform 9 år sedan
  BearishSun 773d549e57 Added basic support for animation events 9 år sedan
  BearishSun 130c411451 Properly update speed even after an animation has been stopped 9 år sedan
  BearishSun c8f410651d Skeletal animation up and running 9 år sedan
  BearishSun fc4942d1a6 Minor fixes to skeletal animation code and more work on GUITimeline 9 år sedan